8-bit Prime Calculator
A small 8-bit prime number calculation test for the console.
2048
The classic 2048 sliding number puzzle, official Vircon32 version.
Angry Blocks
Angry Birds style physics puzzler built on the VirconBox2D engine.
Asteroids
A clone of the classic arcade Asteroids that draws everything with the BIOS alone — no texture graphics at all.
Bad Apple
The Bad Apple music video, played back on Vircon32 hardware.
Basic Platformer
A small platformer written as a clear, practical example of Vircon32 development.
Battle Plane
Defeat your friends in a fast top-view dogfight. Made for the Second Vircon32 Jam.
Blips
A remake of the DOS Bips, Bips Gold and Bips Platinum games by Bryant Brownell: a Sokoban-style puzzler with exploding dynamite, special boxes and dollar coins to collect.
Blockdude
A remake of Brandon Sterner's TI calculator game (and Soleau Software's Blockman). Pick up and stack blocks to build a path to the exit door.
Bohemian Rhapsody
Bohemian Rhapsody performed by the Vircon32 software synthesizer.
Bullethell
Dodge the bullet patterns for as long as you can. Playdate port.
BunnyMark (native C)
The bunnymark sprite benchmark, written natively in C for Vircon32. Keep adding bunnies and watch the FPS, CPU and GPU readouts to see what gives out first. Descends from Timofffee's Playdate version, itself raylib's textures_bunnymark by Ramon Santamaria.
Card Game Fun: Blackjack
Blackjack at the Super Gambling Table. A Corning Community College assignment built on doubly-linked lists, with most of the art drawn by the author.
Card Game Fun: Solitaire
A Freecell / Forty Thieves style solitaire, the last of the Card Game Fun assignments and the one that puts the course's stacks to work.
Chip-8 Emulator
A CHIP-8 interpreter running on the Vircon32, with a selection of built-in ROMs.
Crisp Game Library Portable
A port of 266 games from abagames' crisp-game-lib to the Vircon32 fantasy console.
Doom (frameskip)
The Doom port built with frameskip, trading detail for a smoother frame rate.
Erwin Schrödinger’s Electron Cat
Be the electron cat: quantum-tunnel your way through every test and claim that Nobel.
Fierce Soldier
Run-and-gun action game, made for the First Vircon32 Jam.
Fifteen
The fifteen sliding puzzle game for Vircon32, based on the code from the 2048 game by Carra.
Flapply Birbs
A Flappy Bird style game written entirely in Vircon32 assembly, for up to three players at once.
Flappy Bird
A Flappy Bird clone rendered entirely in text: no textures or sprites at all.
Formula 1
A fictive Game & Watch style LCD racing game: dodge the traffic coming down the screen by moving your car left and right. Keeps high scores.
Gamebuino Classic
Gamebuino Classic games ported to Vircon32, selectable from one convenient menu.
Golf 2D
A side-view golf game, made for the Second Vircon32 Jam. The author ran out of jam time, so it is unfinished.
Haunty Ghost
A spooky take on the Flappy Bird genre: pass through the openings in the obstacles without touching any of them.
Killer Bee
A competitive bee arena game inspired by Killer Queen Black. Two teams of three — a queen and two workers — race for one of three victories: military (sting the enemy queen three times), economic (bank 8 berries) or riding the snail home. Five boards, three art styles and a Honeycomb Hoops bonus round, for up to four gamepads with the CPU filling every empty slot. Vibe-coded with Claude, per its author.
Mahjong
Mahjong solitaire with several tile layouts and a full tile set.
Make Space Invaders
Space Invaders as a mash-up of Doom and Animal Crossing: New Horizons, which released on the same day. A Corning Community College assignment: the invaders are a runtime-allocated array of sprite structs, reached entirely through pointer arithmetic.
Mazethingie
A maze generator and game, originally written while working out how to generate the mazes used in Waternet.
Ocean Storm
A retro-style helicopter and tactical action shooter. Destroy the enemy defences across a series of fortified islands, switching between aerial combat and missions on foot.
One Skill
Action platformer where you can only ever carry a single skill at a time.
Party Man
A Pac-Man style maze chase with a party theme. Submitted to the First Vircon32 Jam.
Pixel Hustler
Drive the streets of a pixel city in Jastro's newest Vircon32 game.
Puztrix
A remake of the Gravnic game from inside the NES game Puzznic. Slide every block in one direction; matching blocks that end up touching are removed. 80 levels.
Puzzle Land
A remake of the Game Boy game Daedalian Opus (Puzzle Road in Japan). Fit the pieces you are given together so each room's shape is completely filled. 36 levels.
RetroTime
8 retro-based games, playable in 3 game modes: Retro Carousel, Time Attack and Lives.
Robosheriff
A little first-person, light-gun style arcade shooter. Submitted to the Second Vircon32 Jam.
Rogue
Rogue 5.4.4, the Unix dungeon crawl that gave the roguelike its name. Built into a cartridge straight from the original Unix sources — 29 of its 30 C files byte-identical to upstream — by the v32c++ transpiler, with a curses layer drawing an 80×24 terminal out of the BIOS font.
Rubido
A little Chinese checkers / peg solitaire game. Jump a peg over another to remove it, and play so that just one peg is left. Four difficulties.
Simple Tennis
A Pong clone with a handful of options to configure it to your liking.
Skyward Escape
Fly a plane and evade the missiles pursuing you for as long as you can.
Space Invaders++
A clone of Taito's Space Invaders, with power-ups, a shield for the cannon and three difficulty levels on top of the original. Drawn entirely with glyphs from the BIOS font, written in C++ via the v32c++ transpiler and optimised with v32opt.
Spaceshipment
Slingshot your delivery ship around planets to reach the target. Playdate port.
Stellarator
Bifusion: keep the plasma contained in this reactor puzzle. Playdate port.
Super Matt-Joe Brothers
The first level of Super Mario Bros rebuilt in Vircon32 assembly, with a boss fight added at the end. The playable Mattio and Joeigi are the authors' CS teachers Matt Haas and Joe Openheim, and the enemies are drawn from classmates' avatars. A pair project for a school expo that was covered twice on local news.
Tempest 32K
A Tempest 2000-style tunnel shooter. Pilot a claw around the rim of a wireframe web and shoot the enemies climbing the lanes towards you, across 32 levels over 16 web shapes. Drawn entirely with scaled ASCII glyphs from the BIOS font, and written in C++ via the v32c++ transpiler.
Tic Tac Toe
A simple two-player Tic Tac Toe — both players share the same gamepad.
TinyJoypad
A single cartridge holding 82 games ported from the attiny85 / ssd1306 TinyJoypad and friends, behind one shared game-select menu.
Tutorial – Gem Maze
The Gem Maze tutorial project from the official Vircon32 documentation.
Tutorial – Shooter
The Shooter tutorial project from the official Vircon32 documentation.
Untitled Space Shooter
A collaboratively developed shoot-em-up, built by a class of students.
VClock32
An analog clock face for the console, with hour, minute and second hands sweeping a drawn dial.
Versus Shooter
Two-player versus shooter from the official console software repository.
Vircoban
A remake of the classic Sokoban: push every box onto its target square. Ships with a large collection of level packs.
Vircon32 Jam
Shoot or dodge the enemy ships before they collide with you. An unfinished game made for the First Vircon32 Jam.
Vircon32 Synthesizer
An interactive software synthesizer with a playable on-screen keyboard.
Vircon MidiTracker
A port of zuggamasta's midiTracker: a song / chain / phrase step sequencer driving the console's own synth.
VirconBox2D MEGADEMO
Showcase of the VirconBox2D physics engine: joints, ragdolls, raycasts and more.
Virconstein 3D
A first-person, Wolfenstein-style raycaster. Submitted to the First Vircon32 Jam.
Vircout
A polished Breakout-style game with 8 levels of different blocks and 3 kinds of collectible item. The first Vircon32 game written in Lua, using the new v32lua compiler, and per its author the first released Vircon32 game to be entirely AI-coded.
Waste’s Edge
An RPG investigation story. As a loyal servant of the elven Lady Silverhair you arrive at the remote trading post of Waste's Edge, where she is negotiating with the dwarfish merchant Bjarn Fingolson — and only you can stop what happens next from destroying her reputation. A new data-driven engine that replays Adonthell's story on the console; currently a beta.
Waternet
Connect all the pipes so the water flows through every one of them from the source. 3 game modes, 5 difficulties, 375 levels plus endless random ones.
Whisk Dodge
Dodge the clutter raining down onto a kitchen counter for as long as you can. X toggles collision and Enter the info overlay.
Worm
A remake of the classic copter / worm game with 5 game modes and a seed system.
You Cannot Go Back
A one-way dungeon crawl: every step forward is final. Playdate port.
Znax
A remake of the game by Nick Kouvaris. Pick four blocks of one colour forming the corners of a rectangle to clear everything inside it, before time runs out.
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